Creating interactive systems specialised in generating sound/music based on algorithms or reacting to movement, scenery, color, etc.
Could be applied to any purpose such as academic research, education, art therapy, stage effects, game, ads or whatever. Flexibly available to be modified according to what you need.
Listening to Movement
A camera detects movement and transforms it into sound. It makes sound only when something is moving, and the pitch and volume depend on how fast it moves. It is a good idea to use it for dance which enables the dancer to adapt sound/music for a dance - the opposite of common ways. You do not need anyone to play sound/music as the system runs automatically.
Listening to Scenery / Light
A camera detects objects and transforms them into sound. It makes sound only when there is/are object(s), and the tone and volume depend on color and brightness of every object. The bigger the object is, the lower the sound becomes. It is a good idea to use it for the scenery seen from a train/vehicle window or a boat traveling on a river.
Audible Virtual Biosphere
Binaryosphere is a software that emulates "nature (an ecosystem)" - sound of rain, wind, waves, waterfall, thunder, and imaginary creatures reacting to the movement of people as well as according to time, temperature, humidity of the day, and seasons - which means the sound will be always different, just like real nature.
It runs anywhere there is a macOS or Windows computer with speakers and a camera(s) connected. At your shop, school, office, on stage, home - wherever you want. Every sound is generated by internal synthesizers and no recording is used.
Physical-activated Step Sequencer
Miohata is a software that turns something such as a wall or a table into an instrument. By recording a sound of any object around you and placing it on a cell of a table, Miohata recognises the object and starts making sound as a light belt comes along with the sound you have just recorded. Miohata has several tracks that can deal with different sounds at different times.
The word "Miohata" stands for "320" in traditional Japanese math - there are 320 cells consist of 2 bars of 16 beats when divided by 10 tracks. It runs anywhere there is a wall or table, and a macOS or Windows computer with speakers and a camera(s) connected. At your shop, school, office, on stage, home - wherever you want.
Acoustic Simulator for Disaster Warning System
This is a software aimed at training disaster warning announcement which reproduces what listeners (people evacuating) actually hear by simulating speaker properties, decay, reflection, ambience, and being indoors.
There are disaster warning systems for each local area in Japan, which does not really reach the inhabitants sometimes because of being far away from the speaker, being indoors, lots of reflections caused by buildings and mountains, and some noise such as rain or construction works. But it is known that changing the way the announcer speaks will improve conveying more accurate information and save more lives from disaster. To make it possible, the first thing is to know how the inhabitants actually hear the announcer's voice, which the simulator is aiming for.
This system is based on the PureData patch published in the following documents, requested from Kanazawa Institute of Technology. (Japanese)
○土田義郎：防災放送の訓練システムに関する基礎的検討,日本建築学会大会 学術講演会梗概集,VOL.防火,435-436, 2013/08/30.
If notified no later than 30 days since the delivery and initial malfunction is found: Either repair or refund is possible
If later than 30 days or no initial malfuction is found: not refundable